Sussex Sports Hall League
The fixtures in the Sussex Sports Hall League are held in the Sports Hall in Worthing and all commence at 2.00pm. Each fixture usually finishes around 4.15pm.
This League is for U11, U13 and U15 Girls and Boys (ages as at 1st September in the year of competition). There is A and B String in each event and the events are: 2 Lap Sprint, 4 Lap Race, 6 Lap Race, 8 Lap Parlauf, 4 x 2 Lap Relay, Standing Long Jump, Standing Triple Jump, Speed Bounce and Vertical Jump. There are, however, a limited number of events that the U11 age group can compete in.
Reversa boards are used as a turning aid to assist the athletes.
Events Guide
There are A and B strings in all events. The A athlete will score 12, 10, 8, 6, 4,2 depending on finishing position and the B athlete will score 6,5,4,3,2,1. There is also an opportunity for athletes to compete in non-scoring events if they do not make the scoring team. Each athlete can compete in a maximum of 3 individual events and 1 relay or 2 individual and 2 relays (parlauf is classed as a relay).
Track Events
All races start with either a starting pistol. Occasionally a whistle may be used.
2 Lap Race
Athletes start in the middle of the hall. They complete four lengths of the hall (2 lengths = 1 lap), finishing at the same point they started. They turn on 4 reversa boards – twice on each of the two boards. All athletes should ensure they run through the finish line.
4 Lap Race
Athletes start in the middle of the hall. They complete eight lengths of the hall (2 lengths = 1 lap), finishing at the same point they started. They turn on 8 reversa boards – four times on each of the two boards. All athletes should ensure they run through the finish line.
6 Lap Race
Athletes start in the middle of the hall. They complete twelve lengths of the hall (2 lengths = 1 lap), finishing at the same point they started. They turn on 12 reversa boards – six times on each of the two boards. All athletes should ensure they run through the finish line.
8 Lap Parlauf
Team of 2 athletes passing a relay baton. First athlete starts in the middle of the hall. The second athlete is waiting alongside the first athlete. As a pair, they complete sixteen lengths of the hall (2 lengths = 1 lap), finishing at the same point they started. It is up to the athletes how they complete the 8 Laps, but usually the first athlete will do 2 laps, then the second will do 2, the first will then do another 2 and the second will do their 2 and finish. They turn on 16 reversa boards between them – eight times on each of the two boards. All athletes should ensure they run through the finish line.
4 x 2 Lap Relay
Team of 4 athletes passing a relay baton. The first athlete starts in the middle of the hall. The other athletes are sitting down to the side of the first athlete. As a team, they complete sixteen lengths of the hall (2 lengths = 1 lap), finishing at the same point they started. The first athlete will compete their 2 laps (4 lengths) - when they have passed their team for the 2nd time, the next athlete stands up and waits for the baton. The first athlete then hands the baton to the second athlete who will also run 2 laps and so on. They turn on 16 reversa boards between them – eight times on each of the two boards. The fourth athlete should ensure they run through the finish line. (U11 athletes will run a 4 x 1 lap relay).
Field Events
Standing Long/Triple Jump
Using an indoor Standing Long Jump Mat, the athlete will stand with both feet behind the starting point and jump and far as they can, ensuring that both feet land together on the mat. The jump is then measured. If the athlete wobbles and falls back after making the jump, then the jump is measured from the part of the body that is closest to the starting point.
At meetings 2 and 4 the Triple Jump is held instead of the Long Jump and the athlete, from a standing position, has to hop, step and jump onto the map ensuring that both feet land together in the final phase.
Vertical Jump
The athlete will first measure their height with their arms extended by pushing a board up. Both feet should be facing the wall and arms stretched up. The athlete will then turn to their side and jump up as high as they can and make a mark on the vertical jump board. This height is then recorded.
Shot Put
The athlete is required to throw a heavy metal ball, called the shot, as far as possible.
Competitors take their throw from inside a circle 2.1 metres in diameter. They must rest the shot put in between the neck and shoulder, and push their throwing arm straight when they throw. The shot-putters must not leave the circle until the shot lands on the ground. The distance thrown is measured from the rim circle to where the shot put has landed. Athletes should leave the circle from the back.
Speed Bounce
The athlete jumps two-footed from side to side over a 200mm foam wedge as many times as possible in the allocated time limit (20 secs for U11s and 30 secs for U13/U15). A valid jump must clear the central wedge and not change the height of it. If the athlete does knock the wedge, the jump will be taken off at the end of the time – the athlete should not be concerned about hitting it, and carry on with the jumps.
U11 athletes only compete in the 2 lap race, standing long jump, speed bounce and 4 x 1 lap relay.